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7th November 2025

New Features

Content Updates

Balance Change Summary

  • Production: Tables updated; mode rename (standard/simple → resource/labor).
  • Buildings: Building construction costs updated; labor vs. resource requirements now explicitly documented (standard/simple → resource/labor).
  • Realm Upgrades: Reduced labor, resource, and essence requirements.
  • Army Size: Maximum army size reduced from 100,000 to 30,000.
  • Exploration & Rewards: Relic Crates grant 1,000 VP; minor movement/map clarifications; troop exploration bundles reduced (2,500 → 1,000). See World Map & Movement and Victory.
  • Discovery Rates: Essence Rifts and Camps discovery chances adjusted from 1/20 to 1/30. See World Structures.
  • Troop Power Curve: T2 = 3× T1, T3 = 9× T1; presentation refreshed. See Troop Tiers.

Technical Improvements

  • Navigation/Sidebar: Updated sidebar to list Game Entry as sibling items under Key Concepts for both Blitz and Eternum; removed the Overview Game Entry link.
  • Prev/Next Order: Fixed navigation loops for first pages in groups; prev/next now follows sidebar sequence across all pages and subpages.
  • Naming Consistency (Blitz): Standard/Simple renamed to Resource/Labor across buildings; component props updated. Corrected resource IDs to ensure proper icons in military building cards.
  • Asset Cleanup: Removed deprecated GIFs no longer referenced after buildings/production updates.

Incoming Updates

  • GIFs and client flow instructions: updates pending to reflect new UI/flows.
  • Competitive Series (Warrior & Elite): expanded details expected in November.
  • Automation: docs overhaul planned after the in-progress automation upgrade.

This changelog reflects all documentation updates made since the previous release. For detailed information about specific changes, please refer to the individual documentation pages.