7th November 2025
New Features
- Game Entry Split: Split the combined Game Entry page into two dedicated pages placed under their sections:
Content Updates
- Blitz/Game Entry: Minor clarifications to scheduling, prize pool distribution, and rewards wording.
- Overview/Loot Chests: Clarified opening flow (collection page), epoch labeling, and current dev status.
- Overview/Chest Contents: Clarified per-epoch item lists and independent roll mechanics; noted WIP sections.
- Overview/Cosmetics: Clarified equip slots, Season 2 scope for per‑Realm cosmetics, and ownership persistence.
- Overview/$LORDS Token: Clarified Blitz entry fees convert to $LORDS and prize pools pay top performers.
- Blitz/Key Concepts: Clarified exploration (no resource discovery), mode names (resource/labor), and rewards phrasing.
- Blitz/World Physics: Clarified time/phase wording, materials isolation/bridging (WIP), and stamina/travel notes.
- Blitz/Realms: Added missing starting Wheat (1,000) to Starting Resources table.
- Blitz/Production: Refreshed production tables and labels to align with labor/resource modes.
- Blitz/World Map & Movement: Minor clarifications; Relic Crates now award 1,000 VP on open.
- Blitz/World Structures: Updated discovery chances for Essence Rifts and Camps.
- Blitz/Troop Tiers: Revised tier presentation and naming; images updated.
- Blitz/Prize Pool / Blitz/Victory: Minor text clarifications; VP and distribution wording tightened.
Balance Change Summary
- Production: Tables updated; mode rename (standard/simple → resource/labor).
- Buildings: Building construction costs updated; labor vs. resource requirements now explicitly documented (standard/simple → resource/labor).
- Realm Upgrades: Reduced labor, resource, and essence requirements.
- Army Size: Maximum army size reduced from 100,000 to 30,000.
- Exploration & Rewards: Relic Crates grant 1,000 VP; minor movement/map clarifications; troop exploration bundles reduced (2,500 → 1,000). See World Map & Movement and Victory.
- Discovery Rates: Essence Rifts and Camps discovery chances adjusted from 1/20 to 1/30. See World Structures.
- Troop Power Curve: T2 = 3× T1, T3 = 9× T1; presentation refreshed. See Troop Tiers.
Technical Improvements
- Navigation/Sidebar: Updated sidebar to list Game Entry as sibling items under Key Concepts for both Blitz and Eternum; removed the Overview Game Entry link.
- Prev/Next Order: Fixed navigation loops for first pages in groups; prev/next now follows sidebar sequence across all pages and subpages.
- Naming Consistency (Blitz): Standard/Simple renamed to Resource/Labor across buildings; component props updated. Corrected resource IDs to ensure proper icons in military building cards.
- Asset Cleanup: Removed deprecated GIFs no longer referenced after buildings/production updates.
Incoming Updates
- GIFs and client flow instructions: updates pending to reflect new UI/flows.
- Competitive Series (Warrior & Elite): expanded details expected in November.
- Automation: docs overhaul planned after the in-progress automation upgrade.
This changelog reflects all documentation updates made since the previous release. For detailed information about specific changes, please refer to the individual documentation pages.