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14th November 2025

Balance and Content Updates

  • Blitz/World Map & Movement: Updated the wheat consumption to 0.03/troop unit for both exploration and travel.
  • Blitz/World Structures: Reduced Essence Rift discovery chance from 1/30 to 1/50 and increased essence output from 5 units/second to 10 units/second.
  • Blitz/Realms/Buildings: Population capacity from the Keep and Worker’s Huts has been increased from +5 to +6. Construction costs for Farms, Worker’s Huts, T3 resource sites, and T2/T3 military buildings have been adjusted.
  • Blitz/Materials/Production: Wheat production from farms has been increased from 5 units/second to 6 units/second. Wheat cost has been reduced from 4/second to 3/second for T2 troop production, and reduced from 7/second to 4/second for T3 troop production.
  • Blitz/Materials/Relics: Removed Labor Production relics from the game due to incompatibility with the labor system in Blitz.
  • Blitz/Military/Stamina & Biomes: Scorched biome combat bonuses have been changed to provide a damage bonus for Crossbowmen, a damage penalty for Paladins, and neither an advantage or penalty for Knights. Knights and Crossbowmen no longer have a stamina penalty on snow biomes.
  • Blitz/Realms/Realm: Starting troop guidance now indicates that Realms on scorched biomes spawn Crossbowmen as their starting troop type. Essence costs for Realm upgrades have been revised.
  • Blitz/Victory: Victory Points awarded for exploring a tile have been reduced from 50 VP to 25 VP.

This changelog reflects all documentation updates made since the previous release. For detailed information about specific changes, please refer to the individual documentation pages.